Spoiler free summary: In White Sand Volume 2 by Brandon Sanderson, Kenton ends up Lord Mastrell by default, but the Sand Masters who are left aren’t necessarily fully supportive of him. The ruling council is out to end the guild. Oh, and did we mention the assassins? The only person he can trust (if only a little) i s Khriss, a visiter from the dark side of the planet who has her own goals. Can these two work together to save the Sand Masters guild?
Character: Kenton’s growth here is more as a leader and a negotiator, but the man who strove to earn his father’s respect is starting to see his father in a different light. I stand behind what I said in last week’s post, but character growth is definitely something we see here. Not only does Kenton grow as a character, but his journey as the Lord Mastrell causes him to grow in literal power as well. This is one of the strengths of the trilogy.
Exposition: I feel more or less the same about the exposition in this volume that I felt for the previous. The exposition blocks were more scene and background portions of exposition. The story moved fine, but it didn’t pull me along.
Worldbuilding: The worldbuilding picks up in this volume. It’s more political than any other aspect of worldbuilding, but there is some development in the magic system. That’s probably the part that interested me the most. I have to say it wasn’t quite as prominent as I’d have liked, but it was enough to keep me interested in a story that more politically driven than by mystery or action.
Dialogue: Once more the graphic novel format allows Sanderson’s typically witty dialogue to shine. It also helps drive the plot even if it’s harder to hide the expositional dumps that are normal in dialogue. The story is at it’s best when Khriss and Kenton are talking, though there are some other conversations that stand out.
Description: I felt like this volume was oddly (strangely) segmented. The idea may have been to weave the political intrigue alongside the assassin plot. So there were some incredible skirmish panels, but there weren’t the fight scenes that normally carry a graphic novel. So it’s good art that lacked the truly epic imagery that we normally find in these limited series.
Overall: This was a setup volume, and I think most trilogies would have this same style, so you can’t really hold it against this particular story. It sets up the drama and establishes a bit of mystery. I still affirm this story would be far better in a longer medium, but it’s an interesting story.
Thanks for reading,