
Spoiler free summary: In White Sand Volume 3 by Brandon Sanderson, everything comes to a head as Kenton fights for the title of Lord Mastrell. He must earn the respect of his peers, preserve his guild, and discover the reason for the murder of his clan.
Character: I appreciated Kenton’s progression here as a rebellious son to one who better understands his father. That might even be my favorite part of this trilogy, but that’s actually a bad thing. The final fight was pretty cool. I’ll mention more about that below. I think I saw a bit more development from some of the other characters, but my issue is with one of the side characters. He has a pretty big shift in the story, and I didn’t really feel like it was natural. He had a very minor role though (in a manner of speaking), so it didn’t have that big of an impact on my opinion. It was just something worth noting.
Exposition: I think this is where the exposition was the roughest. There was a lot of data to share, and it either came up in exposition/narrative boxes or in dialogue that was a bit more Scooby Doo than I would have liked (see below).
Worldbuilding: Most of the worldbuilding was established in the previous volume. There’s a bit of a reveal here that I thought was interesting, and the political reveal (which is an aspect of worldbuilding) was believable if not satisfying.

Dialogue: So the aforementioned Scooby Doo. There really was a scene here were the Kenton calls someone out, and the guy gives a speech very akin to a villain’s Scooby Doo speech. The only thing missing was, ” … and I would have gotten away with it, too.” That one scene was certainly a bit corny, but the bulk of the dialogue was crisp and witty. It might have been enough to bring the quality down a few pegs, but it didn’t ruin the whole story.
Description: This was probably the place where the graphic novel adaptation was at its best. Sure, there were other scenes that looked cool to see in the other volumes, but the pace and style of this final volume. That fight was cool to watch, and the scenery and scope was brought to life as well.
Overall: I think I’m being unfair, but I can’t help it. I’m used to epic storylines with vivid description that lets me play the movie in my head. I’m used to prose and style that pull me along. I’m used to deeper plots that let me get to know a character, and this format just doesn’t allow for that. But, if I were being fair, I wouldn’t have bought this graphic novel if it wasn’t Sanderson and Cosmere, so I wanted something that felt like one of the other Cosmere books. Maybe I just wish it was a longer series. Maybe I wish the plot wasn’t centered around political intrigue (the assassins and sand magic were tertiary devices at most). It’s not a bad story; it’s just not what I love about Sanderson’s other work. I think fans of the Cosmere should still pick it up to know what happened and get to know the magic system, but it’s not his strongest story.
Thanks for reading,
Matt